Electronic Games
Young people of this age are being ruined by the electronic game. What is the outcome of this?
The Computer global world in 1962 was the first and ever successful computer game space was created for the sole purpose of fighting off asteroids. When powerful personal computers become wide spreads in the 1970’s computer games became increasingly common. There are adventure games, quiz games, strategic games, action games, etc. In 1997, Ultima online games, was launched, which includes the fantasyland Britannia-IT, was the first internet based game. It is a medieval world, a place where network players compete and interact with one another simultaneously. Since then, many other internet games have arisen and more are in the networks.
The electronic games industry is very optimized of its future expansion. The industry is becoming to a greater high yielding profit venture. The electronic game market is expected to increase from 50 to 80 percent during the coming five years. This trend shows no signs of deteriorating. Everyday, over a million people log on to different internet based games. It is said that internet in online games will increase with the spread broad band a type of high speed internet connection.
De computer games players derive any benefit? The answer is obviously YES. One long time American player said “player computer games has become a way of associating with friends all over the world”. There are over 30,000 different computer and video games in the market. A segment of them is considered to be educating and harmlessly entertaining. One such games teaches geography; and another, how to fly an airplane, some engage the player in logical thinking and problem solving. There are even games that are intended to have Therapeutic effect on players, for instance; one designed to help those who have reading disorder. Some games provide avenue for people to become computer literate, which is very important in this technological driven era. Playing computer games keeps one out of worries there by providing an atmosphere of world of realities.
Exports points out the dark side. Are your kids at risk? It is saddening that the dements of computer games outweighs the merits. Public outcry against violent computer games was made as easy as 1976 in response to the “arcade game” which is “death race” this segment of games features anti-social. Themes of violence, sex and crude language! According to David Walsh.
Unfortunately, it is a segment that seems particularly popular to kids of 7 – 17 years of age. Study in many counties showed that 88 percent of the video young people preferred contained violence. This are not games anymore, they are learning machines and kids are being taught in the most incredible way what it is like to pull the trigger. What impact does this type of game create in our kids’ minds?
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Post CommentAlex
On October 14, 2008 at 10:12 am
Computer games are fun