Piracy: Software and Video Games
The nature, methods and control tactics of digital piracy.
Piracy: -noun, plural -cies.
- The practice of a pirate; robbery or illegal violence at sea.
- The unauthorized reproduction or use of a copyrighted book, recording, television program, patented invention, trademarked product, etc.: The record industry is beset with piracy.
- Also called stream capture. Geology. diversion of the upper part of one stream by the headward growth of another.
It’s funny how one word can have so many different meanings isn’t it? In this article though, we will be focusing on the second definition, that of copyright piracy, but still the word itself has many different connotations. This is the first of a series of articles looking at piracy in its many forms, how it is done, how we can stop it, and why it occurs in the first place.
When someone says Pirate, what springs to mind? A Black Beard-esque figure with a hook hand and a speech impediment? A guy sitting in a nondescript room torrenting the latest films? How about a sneaky hawking merchant selling bootleg DVD’s in a marketplace? Or even to some people, a hero trying to bring down a corrupt and outdated industry. Read on and see if your opinion changes at all.
The Software Pirate
I think my first experience of software piracy was back when I was still very young, maybe twelve or thirteen. A friend of mine had one of those “chipped” playstations, and these weird gold discs as opposed to the black ones. That alone was pretty cool, but when he told me he could get any game he wanted for a fiver a disc I was amazed. Hence was my introduction into the world of software piracy.
At first it seemed too wild to be true. I looked in various PS magazines and found that chipping, as it was called was dangerous, voided your warranty, broke your machine and was very, very illegal. As far as the first part goes, all I can say is that eventually I was given that playstation- and it still works. The second part of course was very true. It didn’t stop my friend though, today he’s moved up from grey stations to the Xbox 360.
The point in case here is that the law does not discourage software pirates. And with the advance of PC technology and the internet, Piracy is now even easier than ever. All you need to do is download the image file of your chosen game, burn it and voila, you have your game. Chipping consoles is easier too; firmware updates mean that any moron can now play copied games on their consoles without even thinking about a soldering iron.
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Post CommentEvis T
On July 22, 2008 at 11:40 am
Thanks for your comments Dan.
You are right, lending games is prohibited tn almost all EULAs, however due to the fact it’s almost impossible to enforce, and if two people want to play the gamefrequently they need to buy another copy, most publisher’s leave it be.
You are right on your second point too, but clearing thier own houses will only prevent pre release piracy.
If you enjoyed this article I have a second piracy article on music: http://www.musicouch.com/Musicouching/Piracy-2-Music.160625
Adam
On July 25, 2008 at 11:02 pm
You’re not the first to come up with lame excuses to have to reinstall Mass Effect. Failed install? Saving space? Your laptop suddenly bursting into flames? Puh-lease. While its protection won’t discourage or reduce piracy, most people do not have to reinstall a game 3 times unless they’re trying to. If anything is going to hurt the game’s sales it’s the spreading reputation it gets from people like you, who base their premises on mere assumptions.
You even admit your description of someone becoming a full-fledged pirate to be a very extreme case and make a rule out of it. NEWS FLASH: Extreme cases are uncommon. Publishers hurting their sales? Piracy increasing? You don’t know that.
You’re also quite conceited to assume you have all the solutions. No one wants to pay £50 for a game? Then how come people are buying it at that price? I wouldn’t buy a PS3 at its current pricing, does that mean they have to lower it to something I can afford? Do you read yourself before you submit an article?
“Stop the extreme copy protection. You’ll drive people off if you keep doing it.” – more assumptions. You’d think developers would know it better than you if they were going to lose customers and act accordingly, no?
“Better demos”, “Create something new”, etc. – what does this have to do with piracy? The quality of games only affects your willingness to acquire them, not the means of doing so.
“If publishers notice a slip in sales and there’s an identifiable reason why, they will change their ways.” – and if they notice a slip in their sales they’ll change their ways at their own discretion… they’ll accept feedback but they wont lower the price tag because some tard went to whine in their forums.
You’re really not adding anything to the debate with all this.