Video games do not incite violence among minors. Minors can be defined as children that are stable-minded and not predisposed to violence. To incite, according to the Webster Dictionary, means to spur the action or urge on. Logically speaking, video games cannot incite violence unless it is already prevalent.
A recent study at Swinburne University of Technology tested 120 children aged 11 to 15 and revealed that only the children prone to worrying, neurotic behavior, and predisposed to aggression were likely to be violent after playing video games. Teenagers, or older minors, are exposed to violence everywhere. According to a US Secret Service study, only 12 percent of school shooters were attracted to violent video games, while 24 percent read violent books and 27 percent were attracted to violent movies.
Violence is something that is inherent in all human beings, and traces of it can be found anywhere. Thus, violent video games do not affect children that have not been predisposed to violence. In the most extreme situation, and also the most unlikely, video games will make violent children more prone to expressing their violent behavior, not causing or inciting it.
The affirmative side may argue with lab testing results, experiments, and studies, that video games cause violence. These must be ignored and disregarded because of the following: The minor’s experience of playing a video game at home, where it is regularly played, cannot be replicated elsewhere such as in a lab.
When being observed in a lab, one is not familiar with the surroundings, has a spotlight on him/herself, and is also being forced to play the game. The minor is not getting to choose the game, may not be playing with the same vigor for a goal he/she may want to achieve at home, or may not feel up to playing the game. In other words, the exact feelings of actually playing a video game at home can’t be replicated. Thus, results achieved in an experiment or study cannot and should not be taken into consideration.
The statement that video games cause violence is absolutely false, and is in fact the opposite. Video games actually promote minors socially and can serve as a fast way to relax and de-stress. After all, we buy games to have fun and not because we have feelings of hatred towards others. Video games are a form of entertainment and are synonymous with things such as listening to music, watching movies, reading books, sports, etc.
Such as with all the preceding, video games also do not have any long-term effects on personality and general nature. Our society is one where there are multiple stresses and many chances for aggression to develop; minors are not exempt from this. Various things such as school, peers, and sports, cause these types of feelings. Video games are a solution to that problem. By playing, children can take out their pent-up aggression in a way that doesn’t harm anyone; any violent thoughts are channeled into the video game, and by the time the children are finished playing, feelings of calmness and satisfaction replace the violent ones.