Animals act upon instinct. Humans, however, can think.

Everyone has been in a situation where they just rushed things, and later wished they had taken things slowly. When animals are in a state of panic, they generally tend to act on instinct and don’t think about what they are doing. They just blindly do whatever their instinct tells them. Fortunately for us, through many years of evolution, we have developed something no other animal has. By rationalizing and making sense of a situation, we can “bypass” our first instinct and control what we do. This allows us to think things through and plan our actions, even if we are in a tough situation.

By simply taking a moment to breathe deeply and tell yourself to calm down, you will find that you can think more clearly. You should set your priorities, find what matters most, find that outcome you want, and plan a series of actions that will lead you to that outcome.

I know what you are thinking, “It is easier said than done.” Well yes, it is easier said than done, but by at least trying to calm down, you will get better results.

You should try the following in any situation:

  1. Calm down
  2. Make sense of the situation
  3. Set your priorities
  4. Find the outcome you want
  5. Plan your actions accordingly


It’s very simple – don’t cheat.

I’ll make it nice and simple. You get one good thing out of cheating, but you get three bad things out of it. I’m not a mathematician, and I’m certainly not a calculus teacher, but isn’t three greater than one?

The only good thing that you get out of cheating is that you accomplished whatever it is that you wanted to accomplish. Whether it is beating a game, or passing a test, you accomplished it.

There are, however, three bad things that you get out of cheating :

  • Whatever consequence you get when you get caught.
  • The knowledge that you cheated.
  • The knowledge that you could’ve prevented the consequence by not cheating.

    I hope this article has changed your ways.

7 Little Words Answers – Bridges Package

The “7 Little Words” Answers for the Bridges Package are here!

  • Try = ATTEMPT
  • Peron’s homeland = ARGENTINA
  • Luxurious home = VILLA
  • Advocate = CHAMPION
  • Disown = RENOUNCE
  • Aware = CONSCIOUS
  • Produce = GENERATE

Bridges Level #2

  • U.S. 1040 tax = INCOME
  • Hires = EMPLOYEES
  • Try with difficulty = STRUGGLE
  • Street musician = BUSKER
  • Least wealthy = POOREST
  • Extra = SURPLUS
  • Take advantage of = EXPLOIT

Bridges Level #3

  • Dispute = ARGUMENT
  • Form of government = REPUBLIC
  • Soldiers with horses = CAVALRY
  • Outside of town = RURAL
  • Sports center = STADIUM
  • Connected = LINKED
  • This planet = EARTH

Bridges Level #4

  • Gesture of respect = SALUTE
  • Staple food = RICE
  • Losing hair = BALDING
  • Tangible = MATERIAL
  • Renown = ACCLAIM
  • Got back together = REUNITED
  • Outer portion = EXTERIOR

Bridges Level #5

  • Striped equine = ZEBRA
  • Thick-soled shoes = PLATFORM
  • Damage = CORRUPT
  • Not sure = UNCERTAIN
  • Computer file transfer = DOWNLOAD
  • Grasps = HOLDS
  • Prefer = FAVOR

Bridges Level #6

  • Involving the body = PHYSICAL
  • Apply pressure = SQUEEZE
  • Equilibrium = BALANCE
  • Move toward = APPROACH
  • Make the most of = MAXIMIZE
  • Stored energy = POTENTIAL
  • Assign a job to = TASK

Bridges Level #7

  • Grievance = COMPLAINT
  • Be the first to find = DISCOVER
  • Navigable waters = CHANNEL
  • Look for = SEARCH
  • Place of prominence = BILLING
  • Rare and wonderful = SINGULAR
  • Precise = SPECIFIC

Bridges Level #8

  • Make possible = ENABLE
  • Given a chance to accept = OFFERED
  • Left the ground at high speed = LAUNCHED
  • Formal noon meal = LUNCHEON
  • Shard = FRAGMENT
  • Hollywood Squares regular = PANELIST
  • Take a risk = VENTURE

Bridges Level #9

  • Lift up = BOOST
  • Recreational activity = GAME
  • Extremely difficult = BRUTAL
  • Narrow market = NICHE
  • Christopher not Keanu = REEVE
  • Launch path = TRAJECTORY
  • Money-saving = ECONOMICAL

Bridges Level #10

  • Joint participant = PARTNER
  • Limit = RESTRICT
  • Orphan’s hope = ADOPTION
  • Quivering = SHAKING
  • Wealth producing = LUCRATIVE
  • Not accustomed to = UNUSED
  • Gigantic = MASSIVE

Bridges Level #11

  • Fill up the tank = REFUEL
  • Motor City = DETROIT
  • Full of danger = PERILOUS
  • Can be depended on = RELIABLE
  • Time of year = SEASON
  • Act of winning = VICTORY
  • Where the conductor stands = PODIUM

Bridges Level #12

  • Formal offer of services = PROPOSAL
  • Windmill engine = TURBINE
  • Fast German auto = PORSCHE
  • Where the trains run = RAILROAD
  • Electromagnetic power = TESLA
  • Highly visible = PROMINENT
  • Area of authority = DOMAIN

Bridges Level #13

  • Headdress = TURBAN
  • Ringed planet = SATURN
  • Piece of numerical data = STATISTIC
  • Variant of a language = DIALECT
  • Honor and admiration = PRESTIGE
  • Intellectual = THINKER
  • Creative = ARTISTIC

Bridges Level #14

  • Flop = TURKEY
  • What a graduate receives = DIPLOMA
  • Little Fugue composer = BACH
  • Connecting wire = CABLE
  • Custom = TRADITION
  • Restricted = CONTROLLED
  • More than half = MAJORITY

Bridges Level #15

  • Evil = SINISTER
  • Fastener = BUTTON
  • Baby cat = KITTEN
  • Notre Dame buttress = FLYING
  • Dental hygiene aid = TOOTHPASTE
  • Interception point = BLOCKADE
  • Never finishing = ENDLESS

Bridges Level #16

  • Ice skate part = BLADE
  • Highly refined = POLISHED
  • Change to another = CONVERT
  • Look upon = BEHOLD
  • Math operation = ADDITION
  • Lugs clubs = CADDY
  • Noisy = BOISTEROUS

Bridges Level #17

  • Direction of travel = HEADING
  • Delivery of parcels = SHIPMENT
  • Game participants = PLAYERS
  • Increase = GROWTH
  • Areas = REGIONS
  • Meal portion = SERVING
  • Highlighted = FEATURED

Bridges Level #18

  • Interest in buying a product = DEMAND
  • Getting angry = STEAMING
  • Spherical Earth map = GLOBE
  • Mass per unit volume = DENSITY
  • Category of life form = SPECIES
  • Good for intestinal flora = PROBIOTIC
  • Unyielding = RIGID

Bridges Level #19

  • Relating to the Sun = SOLAR
  • Orbiting body = MOON
  • Thickly liquid state = VISCOUS
  • Ruling = SOVEREIGN
  • Division = SECTOR
  • Many varying = DIVERSE
  • Crossword horizontal = ACROSS

Bridges Level #20

  • Tile game = DOMINOES
  • Austrailian capital = CANBERRA
  • Made an analogy = COMPARED
  • Teach = EDUCATE
  • Rights = LIBERTIES
  • Send to another = REFER
  • Allow = PERMIT

Bridges Level #21

  • Discoverer = FINDER
  • Benefactor = PATRON
  • Acquainted = FAMILIAR
  • Additional information = APPENDIX
  • Abstract idea = CONCEPT
  • Send = DISPATCH
  • Feudal Japanese ruler = SHOGUN

Bridges Level #22

  • Not simple = COMPLEX
  • Randomly intermittent = SPORADIC
  • Made a map of = CHARTED
  • Cut up the meat = CARVED
  • Downward movement = DECLINE
  • Make = FABRICATE
  • Get anothers opinion = CONSULT

Bridges Level #23

  • Similar = ANALOG
  • Give the meaning of = DEFINE
  • Fifth Avenue building = FLATIRON
  • Political process = ELECTION
  • Standard = CONVENTION
  • King = MONARCH
  • Room = CHAMBER

Bridges Level #24

  • Law enforcers = POLICE
  • River or hoop star = JORDAN
  • Wander = MEANDER
  • Florida wetlands = EVERGLADES
  • Hot and dry = ARID
  • Deep narrow canyon = GORGE
  • Tropical storms = CYCLONES

Bridges Level #25

  • Twig = SCION
  • Prison escape = BREAKOUT
  • Tall building = TOWER
  • Shining = GLEAMING
  • Span of existence = LIFETIME
  • Abundance = PLETHORA
  • Brother or sister = SIBLING

Bridges Level #26

  • Think = REASON
  • Wrong = MISTAKEN
  • Artic biome = TUNDRA
  • Type of canine = TERRIER
  • Hold back = RESTRAIN
  • Means of transport = VEHICLE
  • Fall down = COLLAPSE

Bridges Level #27

  • Ownership stake = EQUITY
  • Blink of an eye = INSTANT
  • Put on = APPLY
  • Make less concentrated = DILUTE
  • Television advertisement = COMMERCIAL
  • Make up for = COMPENSATE
  • Find a way through = NEGOTIATE

Bridges Level #28

  • Greek philosopher = SOCRATES
  • Give official approval = SANCTION
  • Cold season = WINTER
  • Understanding = AGREEMENT
  • Pile of snow = BANK
  • Exact = PRECISE
  • Come back from behind = RALLY

Bridges Level #29

  • Gear = EQUIPMENT
  • Potato or computer = CHIP
  • Shard = SPLINTER
  • Go up suddenly = SPIKE
  • the best = OPTIMAL
  • Limit = THRESHOLD
  • Nominee = CANDIDATE

Bridges Level #30

  • Series of computer steps = ALOGORITHM
  • Allow = TOLERATE
  • Mingus type of music = JAZZ
  • Johnnys seeds = APPLE
  • Sections = SEGMENTS
  • Man-made = SYNTHETIC
  • Take small bites = NIBBLE

Bridges Level #31

  • In poverty = PENURIOUS
  • Central American canal = PANAMA
  • Rising = EMERGENT
  • Decayed organic matter = COMPOST
  • Beautiful = PRETTY
  • Act of devotion = WORSHIP
  • Poisonous = NOXIOUS

Bridges Level #32

  • 1992 Olympics location = BARCELONA
  • Metal pot = CAULDRON
  • Olympic champion = MEDALIST
  • British flashlight = TORCH
  • Produce coines = MINT
  • Head and shoulders sculpture = BUST
  • Intentional = DELIBERATE

Bridges Level #33

  • Make things different = CHANGE
  • Anguish = DISTRESS
  • Agreed = CONCURRED
  • Ring of flowers or leaves = WREATH
  • Put in the bank = DEPOSIT
  • Increadibly beautiful = STRIKING
  • Sample = SPECIMEN

Bridges Level #34

  • Formerly Siam = THAILAND
  • Steamed dough = DUMPLING
  • Author Beatrix = POTTER
  • Save for later = CONSERVE
  • Make longer = EXTEND
  • Lasting reminder = MONUMENT
  • Airship = BLIMP

Bridges Level #35

  • Go between = MEDIATE
  • Promote = ADVOCATE
  • Trade = EXCHANGE
  • Crime = FELONY
  • Dissolve officially = NULLIFY
  • Real estate game = MONOPOLY
  • Stormy = TURBULENT

Bridges Level #36

  • Bahamian capital = NASSAU
  • Copied illegally = PIRATED
  • Hide = CONCEAL
  • Not smooth = UNEVEN
  • Resistance to disease = IMMUNITY
  • Type of ship = SLOOP
  • Fare well = PROSPER

Bridges Level #37

  • 80s hair style = MULLET
  • Entry point = GATEWAY
  • Undersea voyage = SUBMARINE
  • 20,000 Leagues author = VERNE
  • Hopes = ASPIRES
  • Andromeda or Milky Way = GALAXY
  • Chops down trees = LUMBERJACK

Bridges Level #38

  • Taxes = TARIFFS
  • Forefather = ANCESTOR
  • Boat races = REGATTA
  • Perfect example = EPITOME
  • Large game fish = MARLIN
  • Ten year span = DECADE
  • Very small charge = NOMINAL

Bridges Level #39

  • Egg-laying mammal = PLATYPUS
  • Make stronger = REINFORCE
  • Rightful by heredity = LEGITIMATE
  • Pushed out of position = DISPLACED
  • Alka-Seltzer sound = PLOP
  • What every bride needs = GROOM
  • Give back = RETURN

Bridges Level #40

  • What River City had = TROUBLE
  • Brass instrument = CORNET
  • Pool = BILLIARDS
  • Unable to move = STUCK
  • Belt fastener = BUCKLE
  • Sham = FRAUD
  • Striped squirrel = CHIPMUNK

Bridges Level #41

  • Keeps cars on the road = GUARDRAIL
  • Though = HOWEVER
  • Healing salve = OINTMENT
  • Send out = DEPLOY
  • Shopping center = MALL
  • Brazilian river = AMAZON
  • Small monkey = MARMOSET

Bridges Level #42

  • Determined = RESOLUTE
  • Pass out = DISTRIBUTE
  • Pester = BADGER
  • Remove with water = RINSE
  • Make a list = CATALOG
  • Covering the whole earth = GLOBAL
  • Care for = ATTEND

Bridges Level #43

  • Dreamers opposite = REALIST
  • Not separate = TOGETHER
  • Homely = UGLY
  • Become narrower = TAPER
  • Something made = CREATION
  • Green onions = SCALLIONS
  • Pachyderm = ELEPHANT

Bridges Level #44

  • Not probable = UNLIKELY
  • Container for carrying = BASKET
  • Highly educated = LEARNED
  • Jurassic Park attraction = DINOSAURS
  • Demand = EXPECT
  • Fixes cars = MECHANIC
  • Shared telephone line = PARTY

Bridges Level #45

  • Whimsical doctor = SEUSS
  • Holds a diamond = SETTING
  • Unmarried man = BACHELOR
  • Bout = EPISODE
  • Projected appearance = PERSONA
  • Rain on your wedding day = IRONIC
  • School or pass = BOARDING

Bridges Level #46

  • Beet soup = BORSCHT
  • Beatles drummer = RINGO
  • Studies nature or physics = SCIENTIST
  • Underhandedness = SUBTERFUGE
  • Jar or television attorney = MASON
  • Shy = DEMURE
  • Nearly = VIRTUALLY

Bridges Level #47

  • Response = REACTION
  • Story = TALE
  • Verse = POETRY
  • Without regard for authority = LAWLESS
  • Fired = CANNED
  • Small = PALTRY
  • Hoofer = DANCER

Bridges Level #48

  • Mothers brother = UNCLE
  • Apprehend = COLLAR
  • Hand movements = GESTURES
  • Gadgets niece = PENNY
  • Prevent success = FOIL
  • Spidermans occupation = SUPERHERO
  • Amazing event = MIRACLE

Bridges Level #49

  • Extremely funny = HILARIOUS
  • Fretting = WORRYING
  • Adorned = DECKED
  • Urge = ADMONISH
  • The Beavers real first name = THEODORE
  • Tree branch = LIMB
  • Egyptian landmarks = PYRAMIDS

Bridges Level #50

  • Rich industrialist = TYCOON
  • Rotund = PORTLY
  • Gulps = CHUGS
  • Adventures = EXPLOITS
  • Sweet treats = COOKIES
  • Postulate = PREMISE
  • Playful talk = BANTER

How to Know If a Girl Likes You

Is someone thinking about you? Do they have a crush on you? Learn how to find out!

  1. Watch the way she looks at you. If she keeps looking at you, she just might like you
  2. If she flirts with you too much, she probably likes you. Girls might flirt with you just for the fun of it, and it can be misunderstood as a crush. Watch out for girls who flirt.
  3. If she acts weird when you come near her, she might like you. Watch her behavior when you are talking to her.
  4. If she wants to pair you up with someone or says I know who likes you, then she probably likes you.
  5. If she constantly tries to get close to you or touches you, she probably likes you.
  6. If she turns red when you come near her or when you talk to her, that means she likes you.
  7. She might ask you a few questions that might make you uncomfortable, for example if she asks if you ever had a girlfriend or have you ever been on a date, she might like you.
  8. Make friends with her close friends. They might say something about her liking you. Talk and flirt a little with them. If she gets mad for flirting with other people, then you know she likes you.
  9. Start a small conversation with her and her friends. Try to notice these things:
    • If she keeps trying to get close to you or tries to hold your hand, she likes you
    • If she is confident, they will match your voice tone and will act like she does with her friends
    • If she is shy, her voice tone might be a little higher or lower depending on what she acts like. She might smile and laugh nervously at your jokes. She will probably start playing with her hair.
  10. If she says she likes you, then she likes you!


  • Be yourself. You dont want to start acting like someone else, because she may start to lose interest in you.
  • She might be looking at you while your not looking, so keep an eye out for her.
  • If you know a girl likes you, try talking to her and be nice.
  • Try starting nice conversations.
  • Compliment her. Girls like being complemented.

Girls love good smelling people. So try to smell nice and use cologne.

What to do when you catch her?

Dead on the Road – What to Do When You Hit an Animal

It is easy to do the wrong thing when you have hit an animal, that is to say leaving it and pretending you didn’t notice. But in the end, doing the right thing will help ease somebody else’s grief and give you peace of mind.

Not a pleasant thing to think about, but chances are it will happen, and it is best to know what to do BEFORE it does happen. I have written this with a general approach in mind, laws are different everywhere, so before it happens to you, there may be some laws you want to inquire about in your area.

Your Own Pet

Emotionally this may be the worst scenario to deal with. Physically, what you have to do is remove the animals’ body from the road. In most places it is illegal to dispose of a dead pet in the garbage. Some cities have a special place in the garbage dump for dead animals, so if that is how you want to dispose of your pet, you need to call and ask them how to do this. Many cities now have places that will cremate your pet, a veterinarian would know if this is available in your area and give you the information on this. Some cities also have pet cemeteries, again a vet will know where these are.

A lot of people, particularly in the country, bury their pets. You really should consider the laws in your area regarding this. Find out BEFORE you need to, if it is legal to bury animals on your property.

Emotionally you have a very hard thing to deal with, telling your family. Be honest with your children, lying to them that the pet “ran away” or was “given to a farm” is going to open up a can of worms. Not only is it unfair to them, as they are not given the opportunity to say “good bye” but also you have cheated them out of a life lesson. Most children first experience death, because of a pet dying – this is much less harsh than they having their first experience being a parent, or sibling. If you lie to your kids, and they find out, they may not trust you again.

Finally, do not be in a hurry to replace the pet. First fix the problem of how it got out onto the road. A better fence for your dog, or a cat section for your cat.

Your Neighbor’s Pet

Remove the pet from the road, and attempt to contact the owner. This is a hard thing to do depending on how well you know the neighbor. Ultimately the pet should not have been on the road, it should have been indoors or in their yard, but you cannot tell them this. You can only hope they realize it for themselves and are not going to yell at you.
Offer to pay half their disposal costs – assuming the costs are reasonable, phone to find out how much cremation, for example, is in your area. Make it clear that you are sorry, but are not going to be responsible for replacing their pet, especially if this one was not being looked after and allowed to be running loose. They will be grieving and might not want a new pet right away either.

The best thing here is honesty, and remembering that while you are not solely to blame, yelling at them or putting all the blame on them, will result in an unfriendly relationship with them down the line.

If the pet is injured and not dead, you should offer to pay part of the veterinarian cost within reason, and save all receipts to prove you did.

An Unknown Pet

Remove the animal to the side of the road if it is safe to stop. If not, make a note of where you were when you hit it, and call the local police or by-law department so they can remove the body off the road. This is important for several reasons. Firstly the animal is an obstruction and can interfere with the flow of traffic, even causing accidents. Secondly, and more importantly, nobody wants to see their animal dead after it has been hit or run over multiple times.

If you have removed the pet to the side of the road, and you feel comfortable doing so, you should approach the nearest house to let them know, as likely it is their pet, or they will know whose it is. Sadly many people do not feel safe doing this. On the other hand many pet owners are disgusted with “hit and run drivers” so owners need to be thankful when a driver does stop.

If you have not stopped or do not feel safe approaching a house, then you need to call the local SPCA or animal shelter and report hitting the animal. There may be an owner looking for the pet, and they would like to be able to find it, even if it is dead. If there is no shelter in the area, then call the local road authorities or police.

A Wild Animal

Every area has different laws about what you can and cannot do with “Road Kill”. Some places freely permit you to take it home, cook, and eat it. Others ask you to move it off the road or call the police to remove it. Some places will tell you simply to leave it where it is and call the authorities.

On a busy road it will be unsafe for you to remove the body from the road. If there is a chance the animal is injured but not dead, you may not want to approach it, for fear of it reacting negatively against you out of fear and panic.
Generally unless you know the laws in your area, it is best to leave the animal where it is and call the local authorities.

Hopefully you never have to use this information, but if you need it, be ready.

Outcomes From Reaching Your Goals

Reprinted from the Huffington Post

In life and work, success begins with a goal. It could be losing weight, asking for a raise, quitting smoking or starting your own business. Big or small, goals give us purpose and, like a compass, keep us headed in the right direction. Of course, it then takes lots of hard work and determination to reach your destination.

Writing over 2,000 years ago, Aristotle described the process this way: “First, have a definite, clear, practical ideal; a goal, an objective. Second, have the necessary means to achieve your ends: wisdom, money, materials, and methods. Third, adjust all your means to that end.”

Unfortunately, many of us remain stuck at the goal stage. We start out with good intentions and perhaps a plan, but then we can’t seem to make it happen.

There are countless reasons that this occurs — busyness, impatience, fear and negative social pressures are some of the usual culprits — so how do we respond to these challenges and move in the direction of our goal?

Seeing Is Believing

Before we can believe in a goal, we first must have an idea of what it looks like. To paraphrase the old adage: we must see it before we can believe it.

This is where visualization comes in, which is simply a technique for creating a mental image of a future event. When we visualize our desired outcome, we begin to “see” the possibility of achieving it. Through visualization, we catch a glimpse of what is, in the words of one writer, our “preferred future.” When this happens, we are motivated and prepared to pursue our goal.

Visualization should not be confused with the “think it and you will be it” advice peddled by popular self-help gurus. It is not a gimmick, nor does it involve dreaming or hoping for a better future. Rather, visualization is a well-developed method of performance improvement supported by substantial scientific evidence and used by successful people across a range of fields.

Take athletes, for example. Studies show that visualization increases athletic performance by improving motivation, coordination and concentration. It also aids in relaxation and helps reduce fear and anxiety. In the words of one researcher, “visualization helps the athlete just do it and do it with confidence, poise, and perfection.”

Former NBA great Jerry West is a great example of how this works. Known for hitting shots at the buzzer, he acquired the nickname “Mr. Clutch.” When asked what accounted for his ability to make the big shots, West explained that he had rehearsed making those same shots countless times in his mind. Other sports legends like Michael Jordan, Larry Bird, Tiger Woods and pitcher Roy Halladay have also used visualization to improve their performance and achieve their personal best.

Why Visualization Works

According to research using brain imagery, visualization works because neurons in our brains, those electrically excitable cells that transmit information, interpret imagery as equivalent to a real-life action. When we visualize an act, the brain generates an impulse that tells our neurons to “perform” the movement. This creates a new neural pathway — clusters of cells in our brain that work together to create memories or learned behaviors — that primes our body to act in a way consistent to what we imagined. All of this occurs without actually performing the physical activity, yet it achieves a similar result.

Putting It All Together

Remember, you don’t have to be an elite athlete to benefit from visualization. Whether you’re a student, businessperson, parent or spouse, visualization will keep you tethered to your goal and increase your chances of achieving it. The power of visualization is available to all people.

There are two types of visualization, each of which serves a distinct purpose, but for greatest effect, they should be used together. The first method is outcome visualization and involves envisioning yourself achieving your goal. To do this, create a detailed mental image of the desired outcome using all of your senses.

For example, if your goal is to run your first marathon, visualize yourself crossing the finish line in the time you desire. Hold that mental image as long as possible. What does it feel like to pass under the finishing banner, looking at your watch, the cool air on your overheated body? Who is there to greet you as you finish? Your family? Friends? Other runners? Imagine the excitement, satisfaction, and thrill you will experience as you walk off the lactic acid and fall exhausted into their arms.

Some people find it useful to write their goal down, and then, in as much detail as possible, translate it into a visual representation. It could be a hand-drawn picture, a photograph or a diagram. The media doesn’t matter, just as long as it helps you create a vivid mental image and stay motivated.

The second type of visualization is process visualization. It involves envisioning each of the actions necessary to achieve the outcome you want. Focus on completing each of the steps you need to achieve your goal, but not on the overall goal itself.

Back to the marathon example: Before the race, visualize yourself running well — legs pumping like pistons, arms relaxed, breathing controlled. In your mind, break the course into sections and visualize how you will run each part, thinking about your pace, gait and split time. Imagine what it will feel like when you hit “the wall,” that point in the race where your body wants to stop, and more importantly, what you must do to break through it.

You may never run a marathon. However, you can use the same principles to achieve any goal — create a vivid mental picture of yourself succeeding, envision what you must do during each step of the process and, like a runner pushing through “the wall,” use positive mental imagery to stay focused and motivated when you experience obstacles or setbacks.

Visualization does not guarantee success. It also does not replace hard work and practice. But when combined with diligent effort (and, I would add, a strong support network), it is a powerful way to achieve positive, behavioral change and create the life you desire.

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